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Four Star Franchise
Football Constitution |
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League Established August 1996 |
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I |
The draft will be held on the second full weekend after
the fourth of July. |
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No Four Star owner may draft for another. |
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A person may only draft for one team throughout each
draft. |
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II |
All owners have veto power when changes are proposed to
this rule, expansion, new owners, rules changes
outside |
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of draft weekend, reducing roster sizes, reducing the number of
players/defenses protected from the draft, |
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drastic changes in scoring, changes to roster positions
or starting line-ups, and in all matters that |
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would change first place being award to the team with the
most "win points" overall. |
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III |
Any non-vetoable change to the constitution shall require
the consent of 70% of all franchises. |
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IV |
The schedule for each year will be determined by the
draft order for that year, according to the |
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12 team draft grid posted on the E*OFFICE homepage. |
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V |
The season will begin with the first kick-off of week one
and end with the completion of |
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the regular season. If fewer
than 10 games are completed the 2020 season will not count. Only skins and pizza fund |
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will be collected. |
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VI |
Each week each team will face one other team. The team with the most "game
points" will win |
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the match-up and earn one "win point". The losing team will receive zero "win
points". |
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In the case of a tie in "game points" each team
will receive half a "win point". |
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The order of finish will be decided by "win
points", from most to least. Ties will be broken by total points. |
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If two or more teams have the same number of "win
points" and "game points" a coin flip will break the tie. |
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VII |
The reward schedule |
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1st place - $120 ($90 in expansion years) plus
transaction money collected |
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2nd place- $55 ($40 in expansion years) |
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3rd place- $40 ($25 in expansion years) |
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4th place- $20 ($15 in expansion years) |
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5th place- $10 |
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6th place- exempt from transaction fees |
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Teams finishing in the top five will be exempt from entry
and transaction fees. |
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In the event of a tie, the team with the most "game
points" will be the winner, if teams are |
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still tied a flip of the coin will decide the winner. |
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VIII |
Seasons with an odd number of teams will determine order
of finish by total points. |
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IX |
Teams finishing worse than 5th place must pay $35 entry
fee. |
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X |
Each franchise may protect fourteen players from the
draft, due by 1 am ET the Saturday of draft weekend. |
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A franchise may protect 7 players from the draft after
the 1 am ET deadline. |
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If there is an expansion draft each franchise may protect
two less positions than normal. |
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XI |
Expansion teams will get five alternating picks (no
rookies) prior to the regular draft |
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Expansion teams will get free transactions and a $15
dollar entry fee in their first year. |
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page 2 |
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XII |
Twenty minutes prior to the draft all protected players
must be announced |
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XIII |
All E*OFFICE fees must be paid in order to draft in any
league. |
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No line-ups will accepted until all E*OFFICE fees are
paid in full. |
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Failure to pay all E*OFFICE fees by the first kick-off of
week 2 could result in loss of team. |
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XIV |
A random draw,
held one year in advance, will determine all draft orders. |
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If you draw a top 6 draft pick one year, you will draw a
bottom 6 draft pick the next year and vice versa |
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The draft order will reverse after each round. (1-12,
12-1, 1-12, etc….) |
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Two minutes will be given to make each pick. |
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The draft will last 6 rounds, with a 20 minute break
between rounds three and four. |
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All draft picks must be submitted in writing. There are no substitute picks. |
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All franchises have one week following the draft to
utilize two free free-agent pick-ups. |
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Rosters will be final two weeks following the draft. |
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XV |
A player may only be added to a roster at a position they
are listed at in two or more current |
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publications. The
same condition applies for protecting a player at a particular position. |
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XVI |
Each franchise may have a maximum of 22 roster positions
with no more than 3 quarterbacks, |
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6 running backs, 6 wide receivers, 2 tight ends, 2
kickers, 2 defenses, and 1 bonus (any position). |
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XVII |
A starting line-up may include a maximum of 1
quarterback, 2 running backs, 3 wide receivers, |
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1 tight end, 1 kicker, and 1 defense. |
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XVIII |
Final starting line-ups are due by the first kick-off of
each Sunday. |
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If no line-up is submitted by the deadline the previous
weeks line-up will be used. |
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If there is a Thursday, Friday, and or Saturday game then
players in those games must be started |
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or pulled from previous line-up by the first kick-off of
each respective day. |
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If a player from a Thursday, Friday, or Saturday game is
in a team's previous week's line-up |
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and they are not pulled or removed by a new line-up prior
to the first kick-off of the day their |
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team is playing, then that player is automatically
started for that week. |
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XIX |
Trades cost .50 each and waiver pick-ups cost 1.00
each. Both are unlimited. |
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Off-season trades are free. |
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XX |
A player must have been available for at least one Four
Star Draft before being a waiver addition. |
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XXI |
Future draft picks may be traded. |
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XXII |
No trades or waivers may be concluded be tween the first
kick-off of week 11 and the end of |
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the NFL regular season. |
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The waiver hiatus will continue until the completion of
the Four Star Draft. |
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Trades may resume following the completion of the Four
Star season. |
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XXIII |
Even numbered weeks will be skins weeks. Each team will be charged $8.00 per year
for skins. |
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The team with the high point total for a skins week wins
$10.00 ($2.00 plus $8 payed off for first one) |
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XXIV |
The last place team must change their name/logo to the
choice of other owners. |
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A team may only change their name at the draft and will
be charged $5.00 for each change. |
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XXV |
A team will be charged $5.00 (to pizza fund) for starting
a player or defense who is on a bye, |
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on the injured reserve list, or not on an NFL team. |
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XXVI |
If a team starts more players or positions than they are
allowed, the lowest scores possible from the overloaded |
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positions will be used. |
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page 3 |
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Offensive Scoring |
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Touchdowns |
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less than 10 yards = 6 points |
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from 10-39 yards
= 9 points |
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40 yards and over = 12 points |
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Out of position TD's = 6 additional points |
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If an offensive starter scores a td on defense or on a
kick/punt return they will get a total of 6 points. |
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All two-point conversions are worth two points, no out of
position points awarded. |
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Yardage |
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Every 10 yards rushing
= 1 point |
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Every 10 yards receiving = 1 point |
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Every 30 yards passing = 1 point |
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Kicking |
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Field Goals less than 50 yards = 3 points |
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Field goals of 50 yards or more = 5 points |
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Extra points = 1 point |
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Defensive Scoring |
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Touchdowns |
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All defensive touchdowns = 6 points |
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All kick/punt return touchdowns = 6 points |
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Turnovers |
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Fumble recoveries = 1 point |
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Sacks = 1 point |
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Interceptions = 1 point |
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Safeties = 2 points |
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Points Allowed |
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00-02 - 10 points |
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03-06 - 7 points |
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07-13 - 4 points |
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All Scores are final after one week. (kick-off) |
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